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Game Review: Parkitect: Deluxe Edition

3/8/2025

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By Al
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Players: 1
Platforms: XBox One, XBox Series, PlayStation 4, PlayStation 5


Parkitect: Deluxe Edition, the release of the game for consoles, adds in two DLCs to the base game and makes the price comparison to other games in the genre more easily digestible. While I don’t enjoy comparing other games to this one, you can get a good picture of it by thinking of Planet Coaster or Roller Coaster Tycoon. We looked at it around its launch, and had a lot of issues saving our games. No literally, we couldn't save our games for anything. So now we're back to see if that's been fixed. Guess we must dive much deeper. Let's see what Parkitect brings to the table!

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The narrative of Parkitect is given in the form of a checklist. Sell 800 tickets, get 300 people into your park at once, have happiness reach 70%, etc. All simple and easily passable goals within the campaign mode. Each new park area gives you higher goals to reach, and adds optional goals on top of that. I found myself surpassing goals in a matter of minutes when I figured out what to do and how to maximize profits. It was actually a bit too simple. Add stands, add Thrill Rides, increase prices triple or higher, profit. There are very few in-game economies that I wasn't able to break. Parkitect was one that could be exploited easily to make campaign mode more tolerable. Instead of the campaign we get here, things would have been better if we had one central area with each goal increasing as the park expands. There is a sandbox mode where you can create and expand on your own, but having another mode where you just expand the one park you built with goals would've added more depth to the campaign mode.
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The world of Parkitect looks good. It isn't spectacular or exceptionally beautiful, it just looks good. Except at night when you see your rides all light up, then the game looks beautiful. The length of certain rides can be explored using only your imagination and the money made, unless you’re in sandbox mode, then money is no issue. The more I could make my park guests puke, the better I felt in a way. That meant I was doing my job for those types of rides. Coasters and Thrill rides alike were the bread and butter of each park. Every time I built a new ride that had potential to cause stomach trauma, I went all in. From the length of the coasters to how tall drops were becoming, I would always strive to hit all the limits. At times janitors would make up much of the workforce. For every employee, at least five would be a janitor. It was a lot of fun. The lines would be so backed up for those types of rides that I increased the pricing at every chance. This would lead to a surprising increase in park guests. My 200 guests would turn into 300 very easily, and the momentum would only keep going until a rainstorm hit. Yes natural disasters are a thing, but they're very limited.
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The rides you can create in Parkitect are very plentiful for a game like this that focuses on an entire park, but I feel as though much more could be added to give the game a bigger identity. The game, as it is stands on its own though, is a good entry into the world of sim games. From what I’ve seen with the PC version though, the console versions are inferior in all aspects. The controls are janky, leading to a lot of workarounds for the category wheel, and even in simply placing things like utilities and rides down. The act of placing roads or a queue takes far more time than it should. The issues with saving don't seem to be present anymore, but there are still plenty of bugs to be had. Sometimes time would freeze, and the entire game itself froze once, but thankfully all of my saves are still intact as of this writing. I think it's mostly a playable version of the game, and making parks like this on a console is always a lot of fun. I don't want to say something as simple as: "It's this or nothing!", but that really is the case here.
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The music for Parkitect is decent, but sometimes the game glitched and gave me a constant loop of sound. To get rid of the sound, I would have to reboot the game, which meant even more loss of progress. Every step of the way was a constant battle for my sanity. When the game worked, however, it was fun and addictive. I kept expanding my parks in campaign, and I would only feel the need to move on once I got bored of the space I was given. I would go back to those same parks to expand though, just because I felt like a change in scenery was necessary. There are a lot of good places to build your park on, such as a wasteland or an abandoned airport, each feeling unique enough to keep going back to for extra park expansion. There's also terraforming, which allows a lot of transforming between types of land, including adding water for more water-oriented rides. Terraforming often goes under-utilized, but it's a much-appreciated game mechanic to get the most out of the experience, and to make things fit better. I didn’t think I would need to use it like I did, but there was no escape. Adding hills and removing them were just a part of the experience.
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Was there ever a time where I got bored with Parkitect? I don’t believe so. There was a lot to explore with the game, and my love of sim type games helped carry me along. For every fault I found with the game, I found enough that made me continue. There was no shortage of ideas as to how I wanted my park to look, and my eventual goal of achieving that look pulled me along. I would overlap my rides just because it’s something I could do, and I would punish my park guests because it’s something that was there. I would also reward the guests, or squeeze every cent out of them afterwards. The game was a fun ride, though I really hope the console version improves and expands in the coming weeks/months. The game is good for the asking price, even though it's still a bit rough even months later. The janky controls aren’t a deal breaker, but they need improvement too. As long as you're not looking for multiplayer, you'll do fine in this version.
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Overall, I enjoyed my time with Parkitect: Deluxe Edition and I plan to keep the game on my radar in the future, and perhaps return to it once all the bugs are straightened out. I really wanted to enjoy the game more than I did though, but I got most of what I wanted for what it was. If you’re new to the genre, this is probably not going to be the game I recommend starting with. However, if you’re a sim veteran, then it is a good purchase to add to your collection, especially for those on a budget. It’s a game that can keep you playing for hours and hours. I still think it's a solid game, even if it's very rough in certain aspects.

Check Out Parkitect: Deluxe Edition on PlayStation:
https://store.playstation.com/en-us/concept/10003816


Story: B
Gameplay: B
Graphics: B
Music/Sound: B
Value: A

Overall: B

Pros:
+ Fun and addictive, and one of the few games of this type on consoles.
+ A large variety of rides.
+ Micromanagement doesn’t bog down the game, it actually adds to the experience.
+ Good sim game for veterans of the genre.

Cons:
- Janky controls all around, from the category wheel to just placing a simple coaster.
- Plenty of small bugs are still present in the game.
- The campaign needs more substance overall.

A copy of this game was provided to us free-of-charge by the publisher for the purpose of this review. This did not affect our review in any way.


#ParkitectDeluxeEdition
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